Defined in Style.Demf Inherits from Object Collects members
Every viewable object is drawn using at least one color. Because Magic Cap software often runs on a device with a screen that can't display colors, Magic Cap colors also include shades of gray. Objects of class Color specify an RGB value that can be used by the viewable object with which they're associated.
Remember that if the documentation and the software (especially the definition files) disagree, always trust the software.
Color is a direct subclass of Object. Color objects encode their colors by storing an RGB value. The RGB value has four components: red, green, blue, and transparency. The red, green, and blue components each specify an intensity for those colors. The red, green, and blue intensity values combine to form a color.
Instantiate: rarely Subclass: rarely Call its methods: sometimes
The easiest way to change the colors of objects in your software is by dropping color coupons, available in the Magic Hat. You can also set colors of objects in object definition text files. To make coloring objects easier, the system defines class ColorBox, a palette of colors that produces color coupons. See the ColorBox chapter for more information.
The Color class defines a set of methods for getting and changing the RGB color represented by the object.
The Color class has the following methods you might Call:
Method | Description |
---|---|
RGB | Returs the object's rgb color |
SetRGB | Set the object's rgb color |
The Color class defines just one field:
Field | Type | Description |
---|---|---|
rgb | Unsigned | RGB value for color |
field rgb: Unsigned, getter, setter // operation RGB: Unsigned // operation SetRGB(newValue: Unsigned) Call: sometimes Override: rarely
Call RGB to return the color object's RGB color. Call SetRGB to set the color object's RGB color to the value in newValue. SetRGB simply stores newValue in the object's rgb field.
overrides IsShared Call: rarely Override: rarely
In order to reduce the number of objects that must be kept in memory or sent to another device, the system defines a sharable object as one that can be substituted for another that appears to be the same. The system calls IsShared to determine if the object is sharable. Color_IsShared always returns true, indicating that all color objects are shared. See Object_IsShared for more information.